
In short, this makes the Sentry Bot Toy something mildly worth using. The Sentry Bot Toy also cannot carry inventory, be given additional weapons, told to wait, change its follow distance, or be interacted with in any way other than picking it up. If it survives long enough to end combat (or you pick it up) it will restore its health fully, just like a normal companion.Īlthough it is technically a companion, the Sentry Bot Toy does not occupy a companion slot and will not prevent you from hiring any other humanoid or non-humanoid companions. While it will take on enemies somewhat more powerful than it, it will back off against the truly powerful enemies such as Deathclaws and the like.

In addition, the Sentry Bot Toy's stats, packages, and scripts have been modified so that it is now counted as a Teammate and will follow you into battle. If broken, its value decreases to 10 caps. To go with all of this, the Sentry Bot Toy now has a weight (5 pounds) and a value (100 caps). With the game's DT system that makes it fairly low powered - certainly not capable of taking on much by itself - and yet still mildly useful. It fires BBs at the same accuracy and slightly slower rate as its larger brother, but each pellet does a piddly single point of damage. Thus, I have outfitted the Sentry Bot Toy with its own BB Minigun. But what about a smaller version, perhaps running on BBs? A small gun to go with a small bot.
Sentry bot series#
I mean I don't think it really was meant to be useful in any significant way, but you know me: always tinkering, always looking for something to fiddle with.Īnyway, I figured making the li'l thing carry an actual Sentry Bot Minigun would be fairly overpowered, not to mention stretching what little believability the Fallout series already had.
Sentry bot mods#


